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Moxonomy

How to Start a Riot

Instant — Lesson2 generic manaRed mana

Because this lives in a Lesson sideboard rather than your maindeck, its power budget can run hotter than a card you draw off the top: you only see it after paying a card to Learn for it, and that tax buys the room to be genuinely aggressive. A team-wide +2/+0 pump at instant speed is already an ambitious rate, and stapling menace onto a single attacker converts a stalled ground into an alpha strike: the defender needs two bodies just to stop the menace creature, and every other attacker is hitting two points harder. Both halves serve one intent, which is to punch through a board that would otherwise hold. That is the quiet exchange at the heart of every Lesson: you trade access for aggression, drawing the spell only when you have already spent resources to fetch it. This one uses the room to close games rather than to grind value. It is a finisher wearing the clothes of a combat trick: not the instant that stabilizes a race, but the one that ends it the turn a Learn effect hands it over.

How to Start a Riot (tla)
TLA · #140common
Pricing
Normal: $0.16
Foil: $0.23
Oracle Text

Rules text

Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) Creatures target player controls get +2/+0 until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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