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Moxonomy

House Cartographer

Creature — Human Scout Survivor1 generic manaGreen mana

Survival inverts the reflex every green two-drop trains into you: a 2/2 usually wants to sit back and trade, but this one only pays out if it enters your postcombat main phase already tapped. That means you have to commit it, whether by swinging or by feeding it to some other tap cost, and eat the crackback rather than hold it home as a blocker. The reward is selection rather than acceleration. The trigger digs until it hits a land, hands you that card, and buries the rest on the bottom, so what you get is smoothing toward your land drops and a thinner top-of-library, not a body dropped onto the battlefield. The clever part is the timing anchor. Most tap-triggered value resolves mid-combat or on the opponent's turn, where the payout arrives too early to spend; anchoring the fetch to your own postcombat main phase means the land lands in hand exactly when you are deciding what to cast, ready to feed the very spell you were about to play. It is a quiet engine for a curve that intends to keep attacking and wants to be paid for the aggression rather than one improvising around a creature it has to leave behind on defense.

House Cartographer (dsk)
DSK · #185uncommon
Pricing
Normal: $0.28
Foil: $0.20
Oracle Text

Rules text

Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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