Hound of the Farbogs
A 5/3 for five is a body built to attack and dread every block: the toughness of three loses trades on defense, and the power of five makes a connection count. Menace is the keyword that turns those swings from blocked-and-dead into a real clock, forcing two creatures to gang up rather than one to chump. Pinning that upside to delirium is the wager. Fill your graveyard with four card types and the attacker becomes genuinely hard to stop, but the turn-five drop has to wait for the count to come online, and a developing graveyard rarely has four types by the time you cast it. The card is honest about being a back-half payoff rather than a front-half threat: a finisher for a deck already mulching itself toward that fourth type rather than a creature that does any of its own enabling. Strip the keyword and you have a fragile beater; grant it and you have a closer. Delirium is the toggle between those two cards, and everything the Hound is worth depends on how reliably the deck around it reaches four types.

