Hotfoot Gnome
Haste-granting is the workhorse ability that turns clunky ramp payoffs and reanimated fatties into immediate threats, and here it rides a 3/1 with haste of its own: a body that already wants to swing the turn it lands. The tap cost is what keeps the ability grounded. To pass haste to another creature, the Gnome has to sit out combat, so every turn poses the same choice: which body attacks, and which one stays back to wake up its neighbor. That single-target, once-per-turn shape is a deliberate step down from the board-wide enablers like Fervor and Anger, which rouse the whole team every turn for a fixed investment. The Gnome asks for a tap each time and can only rouse one sleeper, announcing which creature is about to matter; what it gives back is a cheap, aggressive body that pulls double duty as clock and enabler rather than an aura or enchantment that only enables. That makes it a natural fit anywhere the plan is to cheat something big into play and have it connect before the opponent finds an answer. Modest on its own, purposeful wherever creatures are arriving early and need to hit the same turn they land.
