Host of the Hereafter
Counters usually die with the body they're stapled to; that mortality is the tax +1/+1 counters normally pay for how efficiently they inflate a stat line. This design refuses the tax, but only for counters that were actually earned before the death. The trigger cares about the specific creature that dies: when a creature you control with counters on it hits the graveyard, its counters relocate to a single target you control rather than evaporating. That reframes the death of any counter-bearing creature from a loss into a transfer, and it turns the whole board into a relay. A creature carrying a lone +1/+1 counter into a chump block or a sacrifice outlet is no longer throwing away stats; it's forwarding them. The two counters this body enters with are the seed that makes the engine self-sustaining: kill it, and the payload jumps to the next creature, ready to jump again. What keeps the payoff from spiraling is that it consolidates rather than multiplies. Counters move as a fixed quantity to one target, so you are shuttling the same total power around the battlefield, never generating more of it, and only from creatures that already had some. The 2/2 shell is deliberately unremarkable because the counters are the real object being tracked; every mechanical choice here bends toward keeping that object in play across a chain of deaths that would otherwise end the growth for good.
