Horror of the Broken Lands
The 4/4 body is almost beside the point; the engine here is the creature's reaction to your own discard and cycling. Every time another card leaves your hand by those means, it swells to a 6/5 until end of turn, and because it carries cycling itself, it can fold into the very mechanic that powers it: cash it in for a card when the board is bad, or leave it on the table as a payoff that grows with each subsequent discard. That self-referential loop is the design's clever part. In a shell stocked with cyclers and rummaging, the +2/+1 triggers stack within a single turn, so a creature that looks like a vanilla beater can connect for far more than its printed power suggests. The restriction that keeps it in check is the word "another": it never pumps off cycling itself, so you cannot loop a single card to grow it, and each boost demands a real resource leaving your hand. It sits among a school of black beaters built to reward a graveyard-and-discard plan rather than a curve-out aggro one, the kind of creature that turns the cost of looting and filtering into combat damage instead of pure card advantage. Its ceiling is set entirely by how many enablers surround it: a fair body in a static hand, and a clock that accelerates with every card thrown away in one that keeps churning.


