Horrid Shadowspinner
Looting has always been a sorcery-speed ritual glued to instants or cheap creatures, which meant the card selection came at the cost of your turn or a slot on your board. This body folds the loot into an attack trigger, so the filtering happens as a rider on an attack you were already committing to. The count scales with power rather than sitting at a fixed one-for-one, and the lifelink nudges the math in an aggressive direction: attacking already gains you life, and now it also cycles through your deck and stocks your graveyard. That last part is the axis that matters. The trigger draws and discards the same number of cards, so it is not raw card advantage: it is selection, trading away what you draw for the graveyard resources you actually want. That symmetry is the balancing act. You dig on your own terms, but you have to be willing to pitch exactly as many cards as you draw, so the effect rewards decks that treat the graveyard as a second hand rather than a cost. An attack-triggered loot engine turns a two-power evasionless creature into a repeatable feeder for reanimator and delirium shells, where the discarded cards are the payoff rather than the loss. It is a loot engine that asks to be attacked with, which quietly changes what kind of creature carries a graveyard deck's card flow.
