Hornet Queen
Seven mana buys five bodies, each stamped with the same keyword pair: flying and deathtouch. The 2/2 queen and her four 1/1 swarmers total only six power, which tells you the card was never about damage. The distribution is the design. Deathtouch on flyers turns the whole spread into a board no attacker wants to test, since any creature that trades into one of these dies regardless of size, and spreading the swarm across five permanents is what blunts spot removal: kill the queen and four evasive deathtouch blockers remain, while an edict only forces one disposable 1/1 to the graveyard and leaves the rest standing. A board wipe still answers all of it at once, so the durability is matchup-specific, not absolute. Body count, not stats, is the point. That mass of expendable, evasive fodder is why it anchors go-wide green strategies that want creatures to sacrifice, blink, or pump: one card and one resolution becomes a sacrificial economy of five. It works as a defensive wall, a slow clock, and a fuel tank at once, and the swarm scales every time the queen returns to the battlefield: blink her, copy her, or recur her from the graveyard, and the four-token payout fires fresh, since the trigger reads off the creature entering rather than off the spell being cast. The 1/1s never grow on their own; the value lives in their number and the keyword they all share.

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