Horde of Boggarts
A Goblin whose body is a referendum on how red your board is. The math is the whole proposition: every red permanent you control, lands included if they happen to be red, adds to both its power and toughness, so a board built around a single hue scales it without needing tokens, counters, or anointed sacrifices. Menace is the piece that converts that bulk into damage; a creature this large would otherwise just trade or chump-block, but forcing two blockers turns each attack into a tax on the defender's whole board. The design is honest about what it asks for: it offers no payoff in a deck splashing other colors, and it shrinks the moment your red permanents start dying, so it lives and dies with the mono-red commitment it rewards. That makes it a tribal-adjacent payoff that counts permanents rather than Goblins specifically, a wider net than most lord-style effects cast, which means red artifacts, red enchantments, and even red Planeswalkers all feed it. The result is a card that does nothing remarkable in a vacuum and everything you want in a board flooded with red, a clean expression of the all-in single-color archetype that asks you to count your own commitment and rewards you for never blinking.
