Hopeful Vigil
The whole point of this design is that it never dies unused. A 2/2 vigilance body on entry, a scry 2 when it goes to the graveyard, and a built-in sacrifice ability to trigger that scry on your own clock: the card is deliberately front-loaded and back-loaded with value so that every phase of its life pays out. That's the structural answer to a problem enchantment-based tokens usually have, which is that they sit on the battlefield doing nothing once the ETB resolves. Here the enchantment itself is a resource you spend later, either by being removed (their card was worth a scry 2) or by cashing it in yourself when you'd rather dig two cards deep than hold a spent permanent. The sacrifice cost is the friction on this: it isn't free, so you can't just crack it whenever, but it turns a dead board object into card selection at a moment you choose. It also feeds anything that counts enchantments entering or leaving, and hands a body to sacrifice-fodder strategies that want a creature and a graveyard trigger from one card. The design lineage is the low-rarity value permanent that refuses to be a blank: every mode is small, but there is no window in which the card is doing nothing, and that redundancy is exactly what earns it a slot in decks that grind.
