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Moxonomy

Hope and Glory

Instant1 generic manaWhite mana

Two functions stacked into one combat trick, and the second one is the reason this exists. The +1/+1 split across two creatures is ordinary pump-spell math; the untap clause is the design payload. Untapping a pair of attackers mid-combat means white gets a pseudo-vigilance burst at instant speed: swing with everything, then untap two of them to ambush a counterattack, or untap two creatures already tapped for an ability to suddenly hold back blockers. It is a trick that rewrites the defensive math of a turn rather than just the damage on it. The strict targeting is the leash here: it must hit exactly two creatures, so it does nothing in a board stall with one survivor and nothing for the player rebuilding from a wrath. The card wants a wide, tapped-out board to be worth its two mana, which is precisely the board state where an opponent feels safe attacking into you. That window, the untap on a developed white board, is where the card was built to live. The stat bonus is the sweetener that turns a defensive untap into an offensive one, letting a freshly untapped pair trade up or simply survive a block they had no business surviving. It is a narrow tool, but the narrowness is the point: white rarely gets to break the attack-or-defend dichotomy this cheaply.

Hope and Glory (ulg)
ULG · #9uncommon
Pricing
Normal: $0.26
Foil: $2.90
Oracle Text

Rules text

Untap two target creatures. Each of them gets +1/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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