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Moxonomy

Hoof Skulkin

Artifact Creature — Scarecrow3 generic mana

The repeatable pump ability does one thing, and the color clause does all the steering: a colorless 2/2 whose +1/+1 only ever lands on a green creature. That is the wedge. The Scarecrows of this era were built as artifact creatures with color-coded sympathies, machined to bend toward one color's strategy without ever occupying a colored mana slot of their own. The activation is steep enough that you pay full freight for each boost, so it never threatens to snowball; the green-only mana sink is stapled to a warm body for the turns when nothing better needs your mana. What the card really represents is a design idiom from a stretch of Magic when colorless creatures were handed color-aligned allegiances to reward two-color and guild-leaning builds without bloating their cost. The green restriction is not a drawback so much as the entire premise: it gives a green-leaning artifact deck a creature that grows its real threats while staying splashable in any shell where a colorless three-drop fits. Plain in execution, narrow in reach, and honest about exactly what it is.

Hoof Skulkin (eve)
EVE · #169common
Pricing
Normal: $0.22
Foil: $1.00
Oracle Text

Rules text

3 generic mana: Target green creature gets +1/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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