Hoodwink
The bounce spell that pointedly cannot touch a creature for being a creature. Boomerang spends the same two mana to return any permanent, so its net is strictly broader; this card carves creatures out of the targeting on purpose, leaving artifacts, enchantments, and lands. By doing so it never doubles as combat tempo: it can only reset the half of the board blue is otherwise least equipped to interact with, which is exactly the constraint that kept it honest in an era when blue's premium answer was supposed to be a counterspell, not a cheap unsummon. The land mode is the quiet centerpiece of that design. Returning a land at instant speed sets the opponent back a turn of development, since a replayed land still only counts as their one land for the turn, and it reaches a class of permanent a counterspell can no longer help against once it is already on the battlefield. What the spell answers has shifted shape over the decades; the artifact and enchantment lines tend to matter more now than the land line did when this kind of effect first appeared. But the instinct holds: keep the cost low, keep the speed instant, and aim it at the permanents that slip past a counterspell precisely because they are already in play.


