Hooded Blightfang
Deathtouch has always been a defensive keyword pretending to be an offensive one: a 1/4 with it trades up against anything that swings, but the attacker rarely wants to push in. This design inverts that logic by turning the keyword itself into a payoff engine. Suddenly the point of stacking deathtouch bodies is not to block but to attack, because each one that declares as an attacker drains an opponent for a point and refills you for the same, and any of them that connects with a planeswalker deletes it outright regardless of how much loyalty it was sitting on. That second clause is the sharper of the two: deathtouch normally means one damage kills any creature, and here that same "one point is lethal" rule gets ported onto planeswalkers, where a single unblocked deathtouch attacker becomes an unconditional removal spell rather than a slow loyalty grind. The body backs the strategy up, since a 1/4 with deathtouch is happy to trade or hold the ground on turns you would rather not commit to the swing. It anchors a payoff around deathtouch as its own tribe, a role the keyword had rarely been asked to fill before this, and it makes the smallest, cheapest deathtouch bodies the ones you most want swinging into a board they could never profitably attack on their own.





