Honored Hydra
A 6/6 trampler is a body green has printed in some form since the earliest sets, and on the front side this one wants nothing more than to attack into worse blockers. Embalm is what turns a single fat threat into two attacks across a game. The cost is the design: the token is created from exile, so the second swing arrives only after the first creature has died, and the rebuy asks you to sink at sorcery speed into a body you already paid for once. That spreads the threat across two turns and two cards' worth of resilience without ever putting more than one copy on the board at a time. The color shift matters too: the embalmed copy returns as a white Zombie, so a card that lives in green can suddenly serve a Zombie shell or a graveyard-recursion plan built around a color it was never printed in. Mechanically it behaves like a flashback creature, a body the graveyard hands back exactly once, except the exile clause is folded into the token's creation rather than a cast trigger. The reward is grind insurance: point removal at the first copy and it trades down, because killing this creature only stages the second half. The friction is tempo, since embalming is never a surprise and never an instant-speed blowout; it is a slow, telegraphed second wind, paid for in full each time.


