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Moxonomy

Homesickness

Instant4 generic manaBlue manaBlue mana

Two cards is the coincidence; the stun counters are the point. Draw-two effects at this cost have always been slow, and pinning that draw to a defensive rider is one way to justify the tempo hit: you refill your hand and buy two turns of blank combat from the biggest threats on the board. What makes the tap-plus-stun package sharper than a plain Fog or a one-shot tap is the second untap step it eats. A creature tapped and stunned here stays out of the fight through the opponent's next untap, when the stun counter comes off instead of the creature standing up, so the effect reaches past the immediate turn and into the following combat. Against two attackers it functions as a soft double removal that leaves the bodies alive but idle, which matters against anything that punishes destruction: indestructible threats, death triggers, recursion engines. The instant timing lets it ambush an alpha strike, catching the two creatures the opponent most needed to connect and turning a lethal swing into a whiffed one while you dig for the answer that sticks. It is a control card that pays its own upkeep, converting a defensive turn into cards rather than spending a card to survive one.

Homesickness (sos)
SOS · #53uncommon
Pricing
Normal: $0.11
Foil: $0.20
Oracle Text

Rules text

Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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