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Moxonomy

Homarid Shaman

Creature — Homarid Shaman2 generic manaBlue manaBlue mana

A pure artifact of Fallen Empires color-pie politics, when blue and green were positioned as enemies and the set leaned hard into a faction war that pitted the merfolk and Homarids of the seas against the forest-dwelling Thallids and Saprolings. The activated ability is hate built directly into the card: a repeatable tapper that only points at green creatures, useless against anything else on the table. That single-color restriction is the whole design. A one-mana tapper of any creature would be a generically useful pseudo-removal effect across decades of formats, locking down a blocker before combat or pinning an attacker out of the way; narrowing the target to green alone turns it into a sideboard card stapled to a body, a maindeck answer that only functions when the metagame cooperates. The shape belongs to a design era that still believed mechanical color hatred was a viable axis for play, before Wizards retreated from creatures and spells that simply did nothing against four-fifths of the field. The 2/1 frame is incidental; what the card represents is the high-water mark of "this color beats that color" as a literal printed rule, an idea the game spent the following years quietly walking back in favor of restrictions that bite regardless of who is across the table.

Homarid Shaman (fem)
FEM · #20rare
Pricing
Normal: $0.78
Foil:
Oracle Text

Rules text

Blue mana: Tap target green creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
Legal
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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