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Moxonomy

Hollowhenge Spirit

Creature — Spirit3 generic manaWhite mana

Flash an attacker out of combat at the moment it would deal damage and you get a tempo swing that a straight removal spell can't replicate: the creature survives, but the damage it was about to deal evaporates, and now there's a flying body on your side to swing back. The combat-removal effect here is a fog with a beneficiary. It pulls one attacking or blocking creature out of the fight entirely, which means it can pull back your own attacker to save it, save your own creature from a doomed block, or simply ambush a swing and leave a 2/2 flyer behind. The trade-off is that the target lives to fight another turn, so this is a tempo card, not an answer; it buys a combat step, not removal of the threat. Flash on a four-mana body is the price that makes the ambush work, letting it hold up as an instant-speed surprise the way a combat trick does, while still being a permanent that contributes after the dust settles. It sits in a long line of white flash flyers that turn the attack step into a guessing game, and the combat-removal clause is the wrinkle that distinguishes it from a vanilla flash beater: the value isn't in the stats, it's in choosing the exact moment to erase someone else's math.

Hollowhenge Spirit (cn2)
CN2 · #92uncommon
Pricing
Normal: $0.14
Foil: $0.43
Oracle Text

Rules text

Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, remove target attacking or blocking creature from combat.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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