Hollowhenge Scavenger
Morbid is the conditional that turns a slightly overcosted body into a payoff, and this is the lifegain version of that bargain. The 4/5 is the floor: a blocker that trades up and survives most early combat. The five-life trigger is the ceiling, and it only fires if a creature has already died this turn, which means the card asks you to sequence around a fight, a removal spell, or a trade you forced before casting it. That gating answers a recurring design problem: lifegain stapled to a creature is normally either trivial or dangerous, so the design hands you the larger number but charges you a turn of setup to collect it. Played off the cuff it is a fine green midrange creature; played on a turn where blood has already been spilled it is a wall that also buys you out of the race. The reward sits comfortably inside green's beatdown-aggro plan, where creatures die early and often, so the condition is less a tax than a natural consequence of how the deck already wants to play. It is a clean, honest piece of common-rarity design: the body justifies the slot on its own, and the morbid bonus is the upside you earn by playing your combat steps in the right order.

