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Moxonomy

Hollowhenge Scavenger

Creature — Elemental3 generic manaGreen manaGreen mana

Morbid is the conditional that turns a slightly overcosted body into a payoff, and this is the lifegain version of that bargain. The 4/5 is the floor: a blocker that trades up and survives most early combat. The five-life trigger is the ceiling, and it only fires if a creature has already died this turn, which means the card asks you to sequence around a fight, a removal spell, or a trade you forced before casting it. That gating answers a recurring design problem: lifegain stapled to a creature is normally either trivial or dangerous, so the design hands you the larger number but charges you a turn of setup to collect it. Played off the cuff it is a fine green midrange creature; played on a turn where blood has already been spilled it is a wall that also buys you out of the race. The reward sits comfortably inside green's beatdown-aggro plan, where creatures die early and often, so the condition is less a tax than a natural consequence of how the deck already wants to play. It is a clean, honest piece of common-rarity design: the body justifies the slot on its own, and the morbid bonus is the upside you earn by playing your combat steps in the right order.

Hollowhenge Scavenger (isd)
ISD · #188uncommon
Pricing
Normal: $0.04
Foil: $0.24
Oracle Text

Rules text

Morbid — When this creature enters, if a creature died this turn, you gain 5 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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