Holdout Settlement
The convoke-flavored fixing land, paying for its color access in tapped creatures rather than entering tapped or costing life. Tapping for colorless is the safety floor, the rate any land manages; the second ability is what justifies the printing, converting a creature's tap into one mana of any color. That trade is the whole balancing mechanism: a fixer that demands you already have a board, and that competes against the very creatures you would rather be swinging or holding back to block. It rewards a deck flush with disposable bodies (tokens, mana dorks already done ramping, an attacker you were going to leave home anyway) and offers nothing extra to the deck that draws it without one, where it falls back to a plain colorless source the turn it lands. The notion of treating creatures as a resource for non-combat ends runs through cards like Springleaf Drum and the broader convoke and crew families, but this one bolts the mechanic directly onto a land, so the color access never costs a card or a spell slot. What it asks in return is a creature you can spare and the willingness to read every turn as a choice between fixing and pressure.

