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Moxonomy

Hobgoblin Dragoon

Creature — Goblin Knight2 generic manaRed or White mana

The single hybrid pip decides where this lands before it does anything: pay it red and it slots into a beatdown shell, pay it white and it joins a skies plan, and neither deck has to warp its mana to host it. Once it arrives, the keyword pairing dictates the job. Flying gives it a lane over a clogged ground; first strike turns that lane into a checkpoint, because anything with one toughness that tries to contest the air dies before it can connect, regardless of how much power it brings. A 2/1 or 3/1 flier swings in and takes a point of first strike damage to a single point of toughness: it never deals its own. As a 1/2 it also outlasts the small fliers that have a second point of toughness (the 1/2s, 0/2s, and 1/3s bounce off it harmlessly), so the only fliers it loses to are those with two or more power and enough toughness to eat the first strike point. The 1 power means it threatens nothing on its own clock, which is the honest read on the card: it is not a beater, it is a stationed deterrent. To clear it from the air an opponent needs either real removal or a genuinely bigger flier. This is hybrid curve-filler built on one narrow axis: cheap evasion paired with a first strike point that polices the X/1s small flyers are made of.

Hobgoblin Dragoon (eve)
EVE · #142common
Pricing
Normal: $0.14
Foil: $0.42
Oracle Text

Rules text

Flying, first strike
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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