Hoarding Recluse
Reach and deathtouch is one of green's oldest defensive templates: a modest body that trades with anything on the ground and swats fliers out of the sky, forcing the opponent to spend real resources to get past it. What separates this spider from the long line of walls before it is what happens once the trade goes through. The death trigger doesn't ramp, draw, or gain life; it reaches into any graveyard and puts a single card on the bottom of its owner's library. That is soft graveyard interaction, and the delivery is the interesting part: it fires when the creature dies, which is exactly the outcome its stat line invites. A creature built to block, chump, and trade is a creature built to die, so the disruption is tied to the moment the pilot was already happy to reach. Bottoming (not exiling, not shuffling) is deliberately gentle: the target card comes back eventually, but a flashback spell, a reanimation target, or a delve payment gets pushed far enough down the deck to disrupt the tempo of the plan that wanted it now. The "up to one" and "other target" wording lets the trigger fizzle harmlessly when no graveyard is worth touching, so it never becomes a liability against decks with clean yards. This is grindy incremental disruption folded into a body that opponents are often obliged to attack into anyway.
