Hiveheart Shaman
The attack trigger is ramp with a filter bolted on: it fetches a basic straight to the battlefield, but only one whose type you don't already control, which quietly steers you away from a clean single-color curve and toward a spread of basic land types you would not otherwise assemble. That constraint is the whole engine. Each declared attack pushes your domain one type wider, and the second ability cashes that width in, scaling an Insect token by the number of basic land types among your lands. A greedy rainbow manabase turns the token factory into a genuine clock; a mono-green board leaves both halves close to inert. It is a rare payoff built to reward the messy, five-color decks that most ramp cards actively discourage, and to punish focused mana. The 3/5 body is the tell: this was never meant to trade in combat so much as to keep swinging turn after turn, safely, triggering the search until the domain count climbs high enough to matter. The token ability's cost, at sorcery speed, sets the tempo of that plan: it asks for a long game where you have both the mana to spare and the land types assembled to make the counters count. The card poses one question and keeps posing it: how many different basic land types can you actually hold on the battlefield, and is that number large enough to be worth the setup.




