Hish of the Snake Cult
The parenthetical erratum promise is the whole gag: a lord that legislates its own tribe into existence, folding Nagas and Serpents under the Snake banner by fiat rather than waiting for a rules update to catch up. The joke conceals a real anthology function. Snake typing has always been fractured across print history, with Nagas and Serpents sitting adjacent to but outside the creature type, and this card resolves that fragmentation by decree before layering three keywords on top. The keyword package is where the deathtouch does the ugly work: paired with daunt, which walls off blockers with power 2 or less, it forces defenders into a lose-lose, since any creature big enough to trade profitably now dies to the deathtouch anyway. Poisonous 2 then turns every unblocked connection into a two-counter clock, meaning a single evasive body threatens to close the poison track fast rather than chipping life totals down conventionally. The 2/5 frame on the commander is defensive by design: it wants to stick around as an anchor while the tribe it retroactively defines does the killing. What it represents is a piece of tribal design willing to break the fourth wall, acknowledging in its own text that the type line is a work in progress and choosing to play the game it wants rather than the one the comprehensive rules currently allow.
