Hijack
The Threaten effect with a broadened target line: where the classic temporary-steal spell only reaches creatures, this one grabs artifacts too, which changes the calculus entirely. A stolen mana rock, a vehicle, a key equipment-bearer, or a defensive blocker all become fair game for a single turn. The untap-and-haste package is the same engine those effects have always run on, because the point was never just to borrow a creature for an alpha strike; it was to feed it to a sacrifice outlet, crew something with it, or tap it for its activated ability before handing back an empty husk. The double-red cost is the price for that breadth, and it positions the spell as a tempo-and-removal hybrid rather than pure aggression: a stolen blocker is one that cannot block you, and a stolen attacker can be thrown into combat or sacrificed before the turn ends. The artifact clause is the real design wrinkle. It converts a category of permanents the older Threaten line simply ignored into one-turn assets, and in any environment dense with artifacts that added reach turns a strictly-worse creature-only steal into a genuinely flexible one.



