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Moxonomy

Highway Robbery

Sorcery1 generic manaRed mana

Rummaging draws have a familiar friction: you owe a card or a land for the privilege, and the mana and the ditchable card rarely come free on the exact turn you most want two fresh ones. Plot pulls those two conditions apart. Pay the plot cost during a quiet turn and the spell waits in exile as pre-committed value; on the turn you unlock it, the draw two costs nothing but the discard or the sacrificed land. A reactive filtering spell becomes a scheduled one, which lets a low-curve red deck stash a card-advantage engine during a lull and cash it on a turn already crowded with other plays. The discard-or-sacrifice clause is still what you pay for the two cards, and it still bites hardest when you have nothing spare to feed it: plot does not erase that half of the bill, only the mana half. What makes the pairing clever is that the self-inflicted cost stays exactly where it was, while the mechanic built around spending mana in advance quietly relocates the awkward part of the transaction to a turn where you can actually afford it.

Highway Robbery (otj)
OTJ · #129common
Pricing
Normal: $0.28
Foil: $0.39
Oracle Text

Rules text

You may discard a card or sacrifice a land. If you do, draw two cards. Plot 1 generic manaRed mana (You may pay 1 generic manaRed mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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