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Moxonomy

Highspire Infusion

Instant1 generic manaGreen mana

A pump spell normally exits combat empty-handed: one changed board, one fewer card, nothing carried forward. This one refuses to. Giant Growth set the green baseline for +3/+3 at a single mana, and a strict two-mana copy would be a quiet downgrade in rate. The energy on the back end is what reframes the trade, turning the combat trick into a deposit on a resource you spend elsewhere, so a single cast does two jobs. But the rider only pays out if the spell resolves, and that is the catch worth being precise about: this targets a single creature, so if your opponent removes that creature in response, the whole thing fizzles and you get nothing, no buff and no energy. A blown-out trick is still a blown-out trick. The energy is a reward for connecting, not a consolation prize for getting answered. The deeper conditional is conversion: energy is invisible unless your deck is built to spend it, and with no payoff you are simply paying a green tax for a stat boost. As an instant it keeps the ambush window every combat trick lives on, but it asks the deckbuilder to commit to a parallel economy before the secondary text earns its keep. Read alone, a slightly overpriced Giant Growth. Read inside an energy engine, a trick that pays its own freight, provided it lands.

Highspire Infusion (klr)
KLR · #163common
Pricing
Normal: $0.17
Foil: $0.19
Oracle Text

Rules text

Target creature gets +3/+3 until end of turn. You get EnergyEnergy (two energy counters).
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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