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Moxonomy

Highland Game

Creature — Elk1 generic manaGreen mana

The pitch is straightforward: a green two-drop that bites for two and refunds two life when it hits the graveyard. The death-trigger payment is the entire reason it exists. A 2/1 for two mana is fragile by definition, the kind of beater that dies to everything and was always going to; the lifegain sets a floor under that inevitability, so the creature stays useful as fodder for a sacrifice outlet or as a speed bump that pays a small toll back when it trades. That toll is narrower than the text suggests, though, because the trigger keys off dying specifically: spot removal and combat feed it, but a bounce or an exile leaves the body gone and the two life unpaid. None of this makes it a card anyone builds toward. Two life is too little to anchor a drain engine, and a 2/1 is too soft to anchor a board. What it is, plainly, is fixed-floor filler: a curve-filling green common from an era when two life off a doomed creature could swing a tight damage race. It asks for nothing and offers nothing, which is exactly the design brief it was built to fill.

Highland Game (m19)
M19 · #188common
Pricing
Normal: $0.02
Foil:
Oracle Text

Rules text

When this creature dies, you gain 2 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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