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Moxonomy

High Stride

InstantGreen mana

A one-mana instant that grants +1/+3 and reach reads as a pure defensive trick, and half the time that is exactly how it plays: ambush a flier, survive a swing, block above your creature's printed toughness. The untap rider is where the card stops behaving like an ordinary pump spell. Untapping a body already committed to combat lets you attack, then hold the same creature back to block on the crack-back, or free a tapped-out mana dork for a surprise activation. The +3 to toughness carries the defensive save (a much better shape for it than a symmetric +2/+2 or an offensive +3/+1), and stapling reach onto that makes it a purpose-built answer to evasive attackers. The design problem it addresses is the old limitation of the combat trick that only earns its keep on offense: adding untap lets a single card generate value on both halves of the turn cycle. It is a modest effect held together by a specific, deliberate rider, a green trick built to reward creatures with activated abilities and to punish an opponent who reads a tapped blocker as dead.

High Stride (blb)
BLB · #176common
Pricing
Normal: $0.17
Foil: $0.23
Oracle Text

Rules text

Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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