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Moxonomy

Hidden Spider

EnchantmentGreen mana

Trap design at its most literal: a one-mana enchantment that does nothing until an opponent commits to the exact mistake the text watches for. Casting a flier flips it into a 3/5 Spider with reach, ready to ambush the very thing that just hit the stack. Early-era design leaned hard into enchantments that wait, gambling their slot on reading an opponent's deck correctly: cheap to commit, dead against the wrong table, brutal against the right one. The structural catch is that the trigger only fires on a creature spell with flying, making this a wager about the metagame as much as a piece of defense, useless against grounded aggression and embarrassing if the opponent never plays a flier at all. What elevates it past curiosity is the timing: the transformation resolves off the opponent's cast, before the flier itself resolves, so the Spider is already a blocker by the time the creature lands. There is no window where the opponent gets a clean swing first. The whole apparatus is a single-mana bet that the right plane will fly overhead, and the payoff is a body that meaningfully outclasses most of what it was built to catch: a 3/5 wall that eats nearly every early flier in combat and lives to do it again.

Hidden Spider (usg)
USG · #264common
Pricing
Normal: $0.25
Foil:
Oracle Text

Rules text

When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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