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Moxonomy

Hidden Ancients

Enchantment1 generic manaGreen mana

Two mana buys a wager, not a creature: an inert enchantment that pays out only if your opponent obliges by casting an enchantment of their own. When they do, the buried thing cracks open into a 5/5 Treefolk that dwarfs what you spent on it. When they never do, you have paid for a permanent that watches the board and waits in vain. This is the conditional-payoff template that an early "hidden" cycle indulged across several cheap enchantments, each lying in ambush for one category of spell. The clause that lifts it above a parlor trick is the intervening-if check baked into the trigger: the trap has to survive in its dormant form right up to resolution, and the moment it animates into a Treefolk it stops listening for future enchantments altogether. The strategic axis is information, not raw power. Against an opponent who runs few enchantments it sits dead; against one who leans on them it converts a small outlay into a body that vastly outclasses the cost. There is no middle outcome, and that binary is the entire proposition. The card punishes a known opponent rather than performing on its own merits, which is why its value collapses to a single question: do you already know what you are sitting across from?

Hidden Ancients (usg)
USG · #260uncommon
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

When an opponent casts an enchantment spell, if this permanent is an enchantment, it becomes a 5/5 Treefolk creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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