Hexgold Hoverwings
The dead-card problem that haunts Equipment is aura-like: the buff sits inert until you draw a creature and pay to attach again, and any sweeper that clears your board strands it. The For Mirrodin! mechanic solves this by making the Equipment bring its own wearer, a 2/2 Rebel that arrives pre-attached, so four mana buys a 3/2 flier with no setup and nothing to whiff on. The quieter piece of design is the second line: every creature you control that is carrying anything gets +1/+0. That turns the token from a one-off body into a payoff for an Equipment-wide board, an anthem that scales with how deep you have committed to the theme rather than with this card alone. The flying grant, by contrast, is narrow: only the creature actually wearing the wings gets to fly, so this is an evasive threat for one attacker and a static buff for the rest, not a mass-evasion enabler. The equip cost is there for the recursion case. When the token dies, the wings move onto something bigger and the anthem stays live, which is exactly the resilience the mechanic was built to hand an aggressive white deck that otherwise folds to a single board wipe. It is the least demanding entry into that plan, since it never asks you to already have a creature and it contributes to the very count it rewards.

