Hexgold Halberd
Deploy it and it hands you the whole package in one shot: a 2/2 red Rebel with the halberd already strapped on, no two-turn tax to pay before the gear does anything. That reframes the risk profile that has always dogged aggressive Equipment, where a piece that has to wait for a creature and then pay to attach spends its early tempo standing still. What you buy for that single deployment is a threat that only turns on during your turn, gaining first strike and trample when it swings and reverting to a bare stick when it needs to hold the ground. That asymmetry is the cost that pays for the free attach: a beating on offense, useless on defense, which keeps it honest as a pressure tool rather than a value engine. The trample matters more than the first strike in practice, converting every chump block into face damage and every combat trick into extra reach. And because it is still an Equipment underneath the token, the second act comes when the 2/2 dies: the halberd stays on the battlefield, waiting for its equip cost to move it onto something larger, at which point first strike and trample stop being a small aggressive edge and start closing games.
