Hex
Black has always been able to kill one creature efficiently, and to clear the whole board for the right price; the awkward gap is the middle, the board state where you want most of what your opponent has but not all of it. This is the surgical answer to exactly that, a sweeper with a target count instead of a wipe clause. Destroying six discrete creatures means it punishes a wide board without dictating that the board be wiped clean: peel off the threats that matter, leave the chaff, and shape the table on your terms. The constraint that makes it more than an overpriced removal spell is also the thing that bites back: it demands exactly six targets, so against an opponent holding fewer than six creatures you are forced to fill the count with your own, turning a precision instrument into a self-inflicted wound. And the word is "destroy," which plays straight into indestructibility, regeneration, and the death-trigger payoffs black so often wants from its opponents. The sorcery speed and the heavy double-black both signal a dedicated control finisher rather than a reactive answer; it is a card you cast to reset a stalled board, not to survive a turn. The genuinely unusual move is the strict target count itself. Where a true wrath asks nothing of you but mana, this needs six creatures worth killing on the table at once, which makes it a removal spell that punishes you the moment the board is too small to feed it.








