Heron-Blessed Geist
A flying 3/3 body that pays out one last time after it dies is the pitch, but the graveyard clause is priced to keep it honest. That exile ability is deliberately expensive and gated three ways: four total mana, an enchantment you already control, and a sorcery-speed restriction. Each gate taxes what would otherwise be a free stream of flying tokens, steering the card toward decks that were already committed to an enchantment shell rather than ones borrowing it for insurance. Exiling the card is the honest part of the bargain: this is a one-shot payoff, not a recursion loop, so the two 1/1 Spirit fliers are the full return on the investment. The enchantment condition is the real archetype signal, aligning the card with aura-and-enchantment builds that want bodies to hold their permanents and treating the graveyard as a delayed second spell rather than a resource you keep mining. Read straight, it is a midrange flier that hands you extra evasive fodder on the turn you can spare the mana: a modest but coherent job. It wants to trade in combat early and rebuild the air late, provided you have paid the enchantment entry fee the ability quietly demands.

