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Moxonomy

Heroic Reinforcements

Sorcery2 generic manaRed manaWhite mana

Two effects share one card, and the sequencing is what turns them into a finisher: the tokens are created first, so when the +1/+1 and haste land they wash over everything on the board, the two fresh Soldiers included. Cast it with nothing else out and you still get a pair of 2/2s swinging for four right now, not two 1/1s waiting a turn. Cast it into a developed position and it is reach: the surprise four or five damage that converts a stalled race into a lethal one. That the pump and haste vanish at end of turn is the balancing hinge; the buff is a burst, not a board that compounds, and there is nothing to play around on the opponent's turn. What lingers is only the two 1/1 bodies, which is exactly the point: even a whiffed alpha strike leaves you wider than you were, so an empty-board cast is a smaller play rather than a wasted one. The design lives at the center of what Boros does best: build a horizontal board, then collapse it into one decisive attack step. Most red-white payoffs of this shape split those jobs across two cards, one to go wide and one to go fast. Packaging the bodies and the alpha-strike effect into a single sorcery is why it reads as a topdeck that only ever wants to be drawn when the game is already close.

Heroic Reinforcements (onc)
ONC · #118uncommon
Pricing
Normal: $0.28
Foil:
Oracle Text

Rules text

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and Tap this turn.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

5 sets
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