Hero of the Winds
The 1/4 flying body is a defensive stat line stapled to an aggressive payoff, and the friction between those two halves is the whole design. This is a creature built to reward a deck full of cheap targeting spells (auras, combat tricks, protection pieces) by converting each one into a team-wide anthem for the turn. The trigger cares only that a spell you cast targets it, not what the spell does, so a one-mana protective cantrip and a five-mana enchantment pump your board identically. That decoupling of the payoff from the payload is what makes the card interesting to build around: the "hero" motif in this vein always asks you to point spells at your own creatures, but most designs of that stripe attach the reward to a specific keyword or a specific spell type. Here the reward is the act of targeting itself, which quietly widens the pool of enablers to anything that can legally point at a 1/4 flier. The body is deliberately built to survive: high toughness keeps it on the board long enough to accrue triggers across multiple turns, and flying lets the anthem reach a defended opponent even when your other attackers are grounded. It is a support piece that wants to be the hub of a go-wide, spell-slinging aggressive shell, contributing almost nothing until the enablers arrive to point at it.
