Hero of Oxid Ridge
The whole package is engineered to do one thing: turn a wide board into lethal in a single attack step. The 4/2 body is mostly irrelevant; what matters is that it lands and swings immediately thanks to haste, and that everything else swinging beside it grows. Battle cry was the mechanic built for the all-in weenie deck, where the limiting factor is never the number of bodies but the number that get through, and this is the curve-topper that solves the second problem. The attack-trigger clause that locks out blockers with power 1 or less is the load-bearing piece: token decks and go-wide strategies tend to win the ground stall, and that stall is usually held by a wall of small chump-blockers. By the time it connects, all those would-be blockers are forced to stand aside, and the rest of the board has already been pumped by battle cry. It is a deliberate two-stage finisher: clear the small defenders, then make the swing arithmetically larger than the opponent can survive. The 4/2 dies to almost everything, which is the cost of the rate, but it does its job before the dying matters; it is built to attack once and end the game, not to trade or grind.
