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Moxonomy

Hero in Training

Creature — Human Hero2 generic manaWhite mana

The cantrip body is the whole point: three mana buys you a 2/2 that draws a card on the way in, so the creature nearly pays its own way before it does anything else. That baseline (a small white body that replaces itself) is old and well-understood, from Elvish Visionary onward, and it exists precisely so a deck can run a creature it wants for tribal reasons without eating a card of tempo to do it. The Hero-count clause says everything about who this card was built for: the two life is small, conditional, and irrelevant in a vacuum, which means it is not there to be good on its own. It rewards a board already committed to Heroes, handing a routine curve-filler a payoff that scales with a plan you were running anyway. The restraint is in how little the rider asks and how little it gives: no counter, no doubled draw, nothing that would tip the card into build-around territory. It stays a cheap replacement body that happens to check whether the deck is doing the tribal thing, and offers a nudge if it is. That is the correct read on a supporting-cast creature: replace itself, stay cheap, and let the tribe carry the weight.

Hero in Training (msc)
MSC · #840common
Pricing
Normal: $0.24
Foil:
Oracle Text

Rules text

When this creature enters, draw a card. If you control another Hero, you gain 2 life.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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