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Moxonomy

Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Creature — Human Werewolf // Creature — Werewolf

Most werewolves flip on a passive timer: a quiet turn arrives, the wolf comes out, the board happens to satisfy the condition by accident of tempo. This one flips the accident into a plan by taxing interaction. The draw trigger fires only when an opponent casts a spell during your turn, which is the punishing half of a proactive game plan: you resolve a threat, they reach for a counterspell or a flash blocker, and you bill them a card (two on the wolf side) for the privilege of interacting on your clock. It rewards the tempo player who commits threats and dares the opponent to answer them, not the patient draw-go seat, whose spells land on the opponent's turn and never trip the trigger at all. The two halves reinforce that rhythm. The Hermit flips to the Lone Wolf when a turn passes with no spells cast, the lull that follows an opponent who has run out of answers; the wolf flips home only when a player casts two or more spells in a turn, the frantic doubling-up an opponent commits to when they are trying to claw back a board you already control. The 2/3 body is modest, but the conditional is sharper than the rate: it converts the opponent's own interaction into fuel, and grows meaner the longer they hold back. Among a tribe whose transform clause is usually an afterthought, this is the rare werewolf where the condition is the strategy.

Hermit of the Natterknolls // Lone Wolf of the Natterknolls (soi)
SOI · #209uncommon
Pricing
Normal: $0.30
Foil: $2.68
Oracle Text

Rules text

Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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