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Moxonomy

Herd Gnarr

Creature — Beast3 generic manaGreen mana

The trigger fires on every creature that follows it onto the battlefield, which makes this beast a payoff for going wide rather than tall: in a board where you are flooding out tokens or chaining cheap bodies, each entry stacks another +2/+2 until end of turn, so a turn that dumps three creatures swings this 2/2 into an 8/8 attacker out of nowhere. The design pins all of that growth to a single combat: the bonuses evaporate at cleanup, so the card rewards committing a wide turn and attacking immediately rather than building a permanent threat. That ties it to the go-wide green strategies of its era, the ones leaning on token makers and one-drops, where a creature that converts board development into damage gives the deck a finisher it otherwise lacks. The catch is order of operations: the Gnarr has to already be in play and survive to see its allies arrive, so it does nothing for the creatures cast before it and asks you to deploy it early and protect it. A self-contained engine, then, that reads as unremarkable on a stalled board and lethal on a full one, the gap between the two measured entirely in how many entries you can pack into a single turn.

Herd Gnarr (psal)
PSAL · #J17common
Pricing
Normal: $0.04
Foil: $0.22
Oracle Text

Rules text

Whenever another creature you control enters, this creature gets +2/+2 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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