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Moxonomy

Herd Baloth

Creature — Beast3 generic manaGreen manaGreen mana

The trigger reads on any influx of counters, not a fixed threshold, which is the whole engine: proliferate once and you make a token; drop a stack of five counters in a single instant and you still make exactly one, because the ability cares about the event of counters arriving rather than how many. That framing makes this a payoff for the go-wide counters shell rather than the go-tall one. A single counter and a fresh 4/4 off the same event is a two-body swing, and every subsequent proliferate turn compounds it: the original grows while another Beast walks in behind it. The token is a plain vanilla 4/4, no counters and no trigger of its own, so the engine lives entirely on the original body; keep it alive and keep feeding it counters and you keep stamping out four-power bodies, one per counter event. Earlier Baloth designs traded in raw beef, growing bigger the more you invested; this one converts each counter event into a whole new body instead, which asks a specific question of the deckbuilder: how many independent ways can you put counters on one creature across a game, at instant speed if possible, to squeeze the most tokens out of a single threat.

Herd Baloth (mh2)
MH2 · #165uncommon
Pricing
Normal: $0.30
Foil: $1.69
Oracle Text

Rules text

Whenever one or more +1/+1 counters are put on this creature, you may create a 4/4 green Beast creature token.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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