Hellkite Punisher
The firebreathing dragon is one of the oldest tricks in red's book, a mana sink stapled to an evasive body so that flooded-out draws convert leftover lands into lethal. This one keeps the formula stripped to its studs: seven mana buys a 6/6 flier, and every red mana after that pushes the power up a point at a time. What the design leans on is that firebreathing only adds power, never toughness, so the pump is purely offensive. The counterattack does not scale, which is exactly why the body starts at 6/6 rather than something flimsier: it needs to survive combat on its own before the extra red mana matters. There is nothing hidden in it, and nothing meant to be. It is the workhorse version of the archetype, a common-to-uncommon-grade top-end whose whole job is to give a red deck a flying finisher that a full grip of untapped lands can turn into a one-shot kill. Where flashier dragons in this lineage staple firebreathing to lifelink, haste, or a damage trigger, this one trades all of that away for a clean rate and a high starting body, the kind of reliable ceiling a color-hungry aggro build reaches for when it just needs the game to end.
