Hellkite Hatchling
Devour is a mechanic that asks you to spend the board to make one fat threat, and this is the version that adds a payoff for actually doing it: the flying and trample only switch on if at least one creature went to the graveyard on the way in. The 2/2 base body is deliberately unimpressive, because the card is not meant to be cast at face value. Sacrifice nothing and you get a four-mana groundling that any blocker stops. Feed it the leftovers of a token swarm or a board that has already done its work, and it arrives oversized, evasive, and trampling through whatever stands in the way. That conditional is the design's whole steering mechanism: it punishes the player who treats Devour as a coincidental bonus and rewards the one who builds the sacrifice fodder first. The math is the trade you make at cast time, converting a wide-but-fragile position into a single hard-to-block clock. Where Devour creatures usually leave you with a ground-bound monster vulnerable to a single chump, the evasion clause here closes the gap between "big" and "lethal," turning the sacrificed board into reach rather than just stats.


