Hellish Sideswipe
The trick to this piece of removal is where the additional cost points. A single black mana buying the destruction of any creature or Vehicle is priced to move, but the sacrifice clause is what pays for the rate: you have to feed a creature or artifact into the spell to cast it at all. That constraint reads as pure downside until you notice the second half rewarding you for choosing correctly. Sacrifice a spent creature and you have made a straight trade with a tax attached; sacrifice a Vehicle and you replace the card you burned, turning the removal into something closer to even-value attrition. That asymmetry is the design logic: it was built for a board where Vehicles are both the crewed threats you want dead and the fodder you can afford to lose once they have done their work, an idle Vehicle being a legal target and an acceptable fuel source at once. It also carries a capability most cheap removal lacks: it can name an uncrewed Vehicle. A crewed Vehicle is a creature and answers to any "target creature" spell, but the moment nobody is behind the wheel it drops back to a bare artifact, and most removal loses its grip; this one keeps it. The friction is honest. With no artifact or creature to spare, the spell simply will not cast, so it asks you to keep a board worth sacrificing from rather than treating destruction as free.
