Hellcat, Undying Vigilante
The recursion here is engineered to be spent, not shielded. Most cheap green beaters ask you to keep them alive; this one wants to trade, comes back a point bigger, and treats removal as a growth spurt. The tax is severe and permanent: everything but haste falls off, so the returned body is a bare 3/3 that swings the turn it lands but no longer carries whatever made the front side worth building around. Crucially, that return happens exactly once. The ability-stripping clause means the second body has no death trigger to fire, so there is no loop to assemble: one death, one comeback, and thereafter she is a functionally vanilla threat that stays dead the next time she falls. That single-use design is what keeps her out of engine territory. The counter rewards you for chumping or racing into a block, and the ability loss is the price that stops the returned version from being strictly better than the original. Haste on both faces is the connective tissue, keeping pressure continuous across the death so the comeback attacks immediately rather than idling a turn. What she offers is persistence at a discount rather than genuine resilience: a green aggressive threat that punishes a removal spell by growing through it, sold with the understanding that the version you get back is a diminished echo of the one you cast.

