Helica Glider
The counter framing is what turns a plain white three-drop into something worth a second look at common. Rather than stapling an evergreen keyword onto the printed card, the design puts the keyword on a counter and lets you pick which one as the creature enters: flying to slip past a ground stall, or first strike to hold a lane and trade up. That choice is a one-time read of the board at entry, and it stays locked once made. But because the keyword lives on a counter instead of in the text box, its value does not end with this body. The flying or first strike is now a physical object that other effects can move, copy, or multiply, which means a modest 2/2's relevant ability becomes portable in a way a printed keyword never is. That is the real design idea: an ability you can pick up and carry, whose ceiling scales entirely with how much a deck treats counters as a currency. Left to itself, this is a body with a small entry-time decision attached; alongside anything that relocates or duplicates counters, the keyword stops being a stat line and starts being a resource.
