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Moxonomy

Heir of the Wilds

Creature — Human Warrior1 generic manaGreen mana

Deathtouch on a green two-drop is the quiet part of this design; the loud part is what it tells you to build. The body already trades up with anything it touches, which makes it miserable to block and thankless to chump, but the ferocious clause is the real instruction: the pump only fires when you already control something with power four or greater, so the card is a payoff dressed as a curve-filler. As a two-drop it lands first, asking you to follow it with the fatties; once those arrive, the conditional +1/+1 shows up on every attack without a card or mana spent, doing the work of a combat trick you never have to draw or hold up. The two abilities pull on the same axis from opposite ends. Deathtouch makes blocking a losing proposition for any single creature, no matter how large, and lets a double-block cost two creatures rather than one. The pump answers the body's other weakness: a base 2/2 dies to a 2-power blocker, so swinging at 3/3 means it survives the trade and keeps the deathtouch threat live next combat. That is what keeps it off the generic-bear pile: a cheap, repeatable enabler-and-payoff in one card, the kind a power-matters green deck leans on while the expensive threats do the closing.

Heir of the Wilds (ktk)
KTK · #134uncommon
Pricing
Normal: $0.25
Foil: $0.46
Oracle Text

Rules text

Deathtouch Ferocious — Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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