Heir of Falkenrath // Heir to the Night
The discard cost is the tell: this is a body that wants to live in a deck overflowing with cards it would rather pitch than play. As a 2/1 with no evasion on the front face, the Heir is unremarkable on its own; the activated ability converts a card you no longer need into an evasive threat, folding the madness archetype's central resource loop into a single creature. Discarding to transform isn't a hoop tacked onto a body, it's the whole point: the cards you pay with are meant to be madness spells you'd cast off the discard anyway, so the cost that upgrades the body double-counts as the trigger that feeds your hand-to-stack pipeline. The once-each-turn clamp matters because the ability only discards (it never draws), so without the restriction it would be a free, repeatable discard outlet, dumping your hand the instant you wanted gas in the graveyard; the limit holds it to one pitch per turn and keeps the flip a deliberate cost rather than a button you mash. Note the asymmetry built into the transform: the back face carries no clause to flip back, so the upgrade is permanent and one-directional, a small choice that keeps the card honest about what it is. It's a clean piece of enabler-payoff compression, the kind of two-in-one design that lets an aggressive discard deck run a lower curve of standalone bodies while still feeding the engine that defines it.

